AR / VR - Yanko Design https://www.yankodesign.com Modern Industrial Design News Thu, 29 Feb 2024 08:19:33 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 Honda UNI-ONE wheelchair finds innovative use in VR worlds as extended reality mobility experience https://www.yankodesign.com/2024/02/29/honda-uni-one-wheelchair-finds-innovative-use-in-vr-worlds-as-extended-reality-mobility-experience/?utm_source=rss&utm_medium=rss&utm_campaign=honda-uni-one-wheelchair-finds-innovative-use-in-vr-worlds-as-extended-reality-mobility-experience Thu, 29 Feb 2024 18:20:12 +0000 https://www.yankodesign.com/?p=478240

Honda UNI-ONE wheelchair finds innovative use in VR worlds as extended reality mobility experience

Honda introduced the UNI-ONE personal mobility chair for people with lower limb immobilization at the end of 2022. The Segway-like version for people who want...
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Honda introduced the UNI-ONE personal mobility chair for people with lower limb immobilization at the end of 2022. The Segway-like version for people who want an advanced electric wheelchair contraption with flexible movement capabilities will officially debut at South by Southwest (SXSW) in Austin, Texas, next month, with a VR application twist.

The Japanese automaker will leverage the self-balancing personal mobility device (mostly intended for the disabled) for a seamless virtual reality world, which they are calling the “Honda Extended Reality (XR)” experience. The idea of fusing the real-world riding on the UNI-ONE with the virtual world environment sounds like a winning proposition, and Honda doesn’t want to let go of the opportunity.

Designer: Honda

The SXSW attendees will get the opportunity to get first-hand exposure to this unique VR experience from 10-13 March at Honda’s booth #729 at the SXSW Creative Industries Expo at the Austin Convention Center. This amalgam of two different technologies is directed towards solving the hardware limitation of a comprehensive metaverse reality that is otherwise only limited to the visual input and confined to a limited space. According to Hirokazu Hara, vice president of New Business Development, at American Honda Motor this will expand the “joy and freedom of personal mobility into entertainment applications.”

Hirokazu further added that the never-before thought of combination will elevate the multimodal immersive experience three-fold. The self-balancing tech dubbed Honda Omni Traction Drive System (HOT Drive System) and the advanced sensors on the 154 pounds UNI-ONE (permitting movement and tilt in any direction) will leverage a new VR and AR entertainment. This will shoot the extended reality technology and application development possibilities to another level, inducing the interest of early adopters more than ever before.

For instance, racing through a track on a virtual planet with lesser gravity than on Earth will be possible on a hands-free device capable of going at a top speed of 3.7 mph. The rig will combine the visual input from a VR headset and the freedom of movement to make the user feel as if racing on a real track in an alien landscape. The fact that Honda is vesting so much interest in this possibility with the UNI-ONE speaks a lot about how the future is going to pan out in the Metaverse world. According to Honda the extended reality (XR) technology will be perfect for malls, theme parks, or any other indoor or outdoor entertainment hubs with a lot of open space to move around.

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World’s First AR Glasses that correct Partial Retinal Blindness: Hands-on with Eyecane AR at MWC 2024 https://www.yankodesign.com/2024/02/27/worlds-first-ar-glasses-that-correct-partial-retinal-blindness-hands-on-with-eyecane-ar-at-mwc-2024/?utm_source=rss&utm_medium=rss&utm_campaign=worlds-first-ar-glasses-that-correct-partial-retinal-blindness-hands-on-with-eyecane-ar-at-mwc-2024 Tue, 27 Feb 2024 13:50:13 +0000 https://www.yankodesign.com/?p=477827

World’s First AR Glasses that correct Partial Retinal Blindness: Hands-on with Eyecane AR at MWC 2024

I’ve always said that great technology doesn’t cater only to the needs of the dominant 95%, it also factors in the needs of the often...
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I’ve always said that great technology doesn’t cater only to the needs of the dominant 95%, it also factors in the needs of the often neglected 5%. To that end, AR technology is great, but it hasn’t been applied in a way that benefits the 5th percentile – and Cellico wants to change that. The medical-tech company unveiled the Eyecane AR glasses at MWC, the world’s first augmented reality device designed to correct age-related macular degeneration (AMD).

Designed to look and feel like your standard sunglasses, the Eyecane AR helps people with retinal disease see clearly. A 4K camera at the center of the glasses records the world, feeding media into a tiny projected display within the Eyecane AR’s lenses. AMD causes blind spots within people’s vision, but the Eyecane AR’s cameras help fill in those blind spots with digitally captured imagery in real time, helping people see fully and clearly again.

Designer: Cellico

A disease that affects as many as 1 in 200 people by the time they reach 60, going up as high as 1 in 5 people by the time they hit their 90s. The affliction, caused by the degeneration of the macula (the central part of the retina) results in blurry or sometimes even no vision in the center of your eye. Think of a large black dot in otherwise relatively clear vision. Given that a lot of the important things we see find themselves in this central zone, people with AMD can have a tough time looking at objects, identifying people, and navigating scenarios. Cellico’s solution is incredibly simple – have a camera capture whatever is in that gap, and display it in the corner of your eye, where you can still see things relatively clearly. Creating somewhat of a picture-in-picture effect, Eyecane AR allows people with AMD to regain vision in their macular region simply by having a camera capture it and display it in another part of their field of view.

A snap-on sunshade helps people see clearly in bright settings too

By harnessing the power of a compact 4K 20MP camera seamlessly integrated into smart glasses and complemented by an intuitive mobile app, Eyecane AR captures and processes real-time images with precision, even applying optical image stabilization. These images are then projected onto an augmented reality display in Full-HD, effectively shifting central vision to the peripheral field of view. This groundbreaking approach not only restores clarity but also rekindles independence for those navigating the challenges of AMD.

simulates how people with AMD perceive the world, and how the Eyecane AR can help fill in the gap with a PIP on the left side.

Moving the PIP to the center of the screen shows what images would look like for people with regular vision.

The beauty of the Eyecane AR lies in the fact that it can be used right out of the box without a hospital visit. The Eyecane app has a built-in scotometry program that analyzes your vision for you, pinpointing the blind spot or the problematic area in your vision. The app then helps the AR glasses’ camera calibrate and focus on that region, capturing the image and displaying it in a corner of your peripheral vision. The entire process takes mere minutes, and helps quickly restore macular vision simply by relying on the inherent properties of augmented reality displays!

Key Features of Eyecane AR:

  • 4K camera with Optical Image Stabilization (OIS) embedded in AR glasses
  • Mobile app featuring a customized image-processing engine
  • Full HD Reflective Freeform crystal Lens offering a Field of View (FoV) of 40°
  • Voice control functionality for seamless user interaction
  • Electric Auto Sunshade coated with an LC film, ensuring optimal visual comfort in diverse lighting conditions
  • Lightweight construction, crafted from Titanium and Ultem materials, prioritizing comfort and wearability

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If the Apple Vision Pro and the Google Glass had a baby, these AR glasses would be it… https://www.yankodesign.com/2024/02/26/if-the-apple-vision-pro-and-the-google-glass-had-a-baby-these-ar-glasses-would-be-it/?utm_source=rss&utm_medium=rss&utm_campaign=if-the-apple-vision-pro-and-the-google-glass-had-a-baby-these-ar-glasses-would-be-it Mon, 26 Feb 2024 20:15:40 +0000 https://www.yankodesign.com/?p=477737

If the Apple Vision Pro and the Google Glass had a baby, these AR glasses would be it…

Showcasing their tech at the Mobile World Congress, Everysight is riding the new AR (or should we call it Spatial) wave with the Maverick, their...
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Showcasing their tech at the Mobile World Congress, Everysight is riding the new AR (or should we call it Spatial) wave with the Maverick, their small, sleek, and stylish glasses that challenge the bulky mixed reality glasses and headsets we see today with something so close to regular glasses, you wouldn’t be able to tell the difference. Designed with a projected display that lets you see data and metric overlaid on the existing world, the Maverick uses an entire slew of sensors to track position, orientation, and head-tilt to ensure that digital elements remain in your line of sight (LOS) and correctly oriented. In fact, the Maverick even bagged multiple awards last year, including the iF Design Award and the Red Dot Award.

Designer: Everysight

Unlike most AR headsets that can make you look a little dystopian when walking down the streets or sitting in a subway (we’re looking at you, Vision Pro wearers), the Maverick stands at the intersection of great tech and fashion. Weighing in at under 47 grams, these glasses boast a sporty, ergonomic frame that promises comfort for all-day wear, a crucial consideration for devices intended to be part of our daily lives. This comfort does not come at the expense of durability or style, making them a versatile accessory suitable for any occasion.

AR glasses are only as good as their displays (something that most Vision Pro users will swiftly point out – which is why the Maverick impresses with its crisp, high-contrast visuals despite its tiny package. Utilizing a Sony Color microOLED display, it delivers stunning visuals characterized by vibrant colors and sharp details. The high-brightness display guarantees an optimal viewing experience in both indoor and outdoor settings, a testament to the glasses’ adaptability and user-centric design.

Ease of use is at the forefront of the Maverick design, with an intuitive interface that allows users to navigate and control features through simple gestures. This user-friendly approach is further enhanced by advanced sensors like a 3D accelerometer, gyro, and magnetometer, which provide accurate line-of-sight tracking for an immersive augmented reality experience.

Battery life is a perennial concern for wearable technologies, and here, Maverick impresses with over 8 hours of continuous operation. This endurance is complemented by efficient power management, ensuring that the glasses support a day’s worth of activities without needing a recharge. Such longevity is essential for users who demand reliability from their smart devices.

User interface and interaction are streamlined for ease of use. Maverick features an intuitive interface that allows for effortless navigation and control through simple gestures. This ease of use is further enhanced by the inclusion of a 3D accelerometer, gyro, and magnetometer, providing accurate line-of-sight tracking that enriches the augmented reality experience by aligning virtual objects with the real world seamlessly. Moreover, the Maverick glasses are designed with inclusivity in mind. They offer an RX solution with personalized lenses tailored to individual prescriptions, ensuring that users with varying visual needs can enjoy the benefits of smart eyewear without compromise.

Connectivity is robust, with Bluetooth 5.2 ensuring seamless pairing with a wide range of devices, including iOS and Android smartphones, as well as Apple Watch and Android Wear. This connectivity underpins the Maverick’s versatility, making it a central hub for notifications and digital interactions on the go.

In the box, users will find everything needed to start their journey with Maverick: tinted removable visors, a charging cable, a carrying case, a pouch, a cleaning cloth, and interchangeable nose pieces. Everysight is selling a developer edition of the Maverick for $399, although it’s unclear when the public rollout will begin, and what the price will be for regular consumers.

Everysight’s Maverick glasses represent a significant advancement in smart eyewear, proving that it’s possible to stay stylish while benefiting from the latest in wearable technology. They set a new benchmark for combining practicality with elegance, ensuring users can stay connected in a visually compelling, productive, and convenient manner. If these glasses could brew coffee, we might never find a reason to take them off.

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OPPO Air Glass 3 brings AI to your vision to improve your interactions https://www.yankodesign.com/2024/02/26/oppo-air-glass-3-brings-ai-to-your-vision-to-improve-your-interactions/?utm_source=rss&utm_medium=rss&utm_campaign=oppo-air-glass-3-brings-ai-to-your-vision-to-improve-your-interactions Mon, 26 Feb 2024 17:00:39 +0000 https://www.yankodesign.com/?p=477720

OPPO Air Glass 3 brings AI to your vision to improve your interactions

Smart glasses, in contrast to AR headsets and visors, aim for a design that ideally should be indistinguishable from regular glasses. With today’s technologies and...
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Smart glasses, in contrast to AR headsets and visors, aim for a design that ideally should be indistinguishable from regular glasses. With today’s technologies and knowledge, however, that’s not easily possible, especially when you need to add powerful computing hardware to sophisticated optics. That’s especially the case when you need to offer some kind of smart assistant functionality, especially voice and speech recognition. In the past, you had to settle for rough translations and sometimes misinterpretations; comical but frustrating nonetheless. That definitely sounds like a job for AI, and that’s exactly what OPPO is bringing to the table, or rather to your eyes, with the newest iteration of its lightweight and discreet “assisted Reality” glasses that take a focused approach to wearables.

Designer: OPPO

AI is still the hot thing in tech today, in spite of and despite the bad publicity that misuse of the tool brings. Today’s AIs happen to be great at processing human language, both written and spoken, and they can now run the device itself with very little power, making them perfect for very small devices, including smart glasses. In its third iteration, the OPPO Air Glass 3 prototype harnesses the power of AI, specifically its own self-trained language model AndesGPT, to deliver a more natural way to talk to your glasses and get your job done.

AI might be the technical highlight of the new OPPO Air Glass 3, but its winning feature is going to be its design. OPPO is laying claim to the title of the world’s lightest binocular full-color glasses, and at 50g only, the claim does have merit. It looks just like regular spectacles with very thick frames, but nothing like those complicated and heavy mixed reality glasses. Despite that lightweight design, the Air Glass 3 still boasts a bright 1,000 nits display delivered by a tiny Spark micro projector, ensuring you can clearly see the virtual information even in bright environments. And with an ultra-thin waveguide, you don’t get the rainbow-like patterns that are often seen on optical see-through displays like these.

The OPPO Air Glass 3 manages to offer this more comfortable design thanks to its more focused functions. Rather than trying to cast its net wide with augmented reality, OPPO is instead focusing on “assisted reality” that emphasizes productivity over entertainment. You’ll still be able to see images if you want and control music playback, but the information that’s displayed in front of your eyes is limited to things like navigation, timers, translations, or even a teleprompter. In other words, it’s a sleek way to have all the important information you need right in front of you instead of having to fish out your phone from your pocket and get distracted in the process.

Of course, that means it will need to connect to an external device, particularly your OPPO smartphone. The Air Glass mobile app provides that connection you need with OPPO’s AndesGPT to ensure you’re getting the best performance possible without weighing your head down. OPPO is also laying the groundwork for more AI-enhanced features and experiences by investing heavily in its own AI center in the hopes of empowering all its products, especially its smartphones, with these features.

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TECNO combines AR Glasses and a Windows handheld PC into a new gaming experience https://www.yankodesign.com/2024/02/26/tecno-combines-ar-glasses-and-a-windows-handheld-pc-into-a-new-gaming-experience/?utm_source=rss&utm_medium=rss&utm_campaign=tecno-combines-ar-glasses-and-a-windows-handheld-pc-into-a-new-gaming-experience Mon, 26 Feb 2024 09:00:22 +0000 https://www.yankodesign.com/?p=477621

TECNO combines AR Glasses and a Windows handheld PC into a new gaming experience

Thanks to a certain fruity company, AR glasses and headsets are back in the news. We’re still at an exciting exploration stage where we are...
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Thanks to a certain fruity company, AR glasses and headsets are back in the news. We’re still at an exciting exploration stage where we are trying to discover what works and what doesn’t as far as user experiences go, at least based on the limitations of current technology. AR glasses and their headset cousins often come in two basic designs. One packs all the necessary computing hardware to drive AR experiences, which is great for independence but not so much for comfort. On the opposite side of the spectrum lies headsets that need to connect to a desktop or laptop, removing performance limits but tying users down to a heavy or immovable computer. Leveraging the recent trend in gaming PCs, the TECNO Pocket Go is an all-in-one solution that combines the best of worlds by pairing lightweight AR glasses with a powerful gaming computer that you can hold in your hands.

Designer: TECNO

As much as might dream of hi-tech Ray-Bans like Tony Stark’s, we still can’t fit that much hardware inside regular spectacles given our current level of technology. To make augmented or mixed reality glasses lightweight and relatively comfortable to wear for long periods of time, they need to have only the bare minimum to display high-quality images for both eyes. At the same time, however, it will need an external computer that does all the heavy work of processing what needs to be displayed, but it also has to be portable enough not to get in the way of your mobility.

That’s the perfect combination that the TECNO Pocket Go tries to offer, a system that’s made up of the TECNO AR Pocket Vision glasses and the TECNO AR Pocket Windows Handheld computer that comes in the form of a large game controller. The AR Pocket Vision boasts a 0.71-inch Micro-OLED display that can emulate a gigantic 215-inch screen, at least if you want something of that size. It has a 6-axis gyroscope that can accurately detect your head movements and translate that into data that the AR software can use. Despite the name, the AR Pocket Vision also pays close attention to sound, delivering an immersive audio experience thanks to N’BASS nano-structured acoustic materials and TECNO’s own unique vibration enhancement algorithms that turn in-game audio into vibrations.

The AR Pocket Windows Handheld delivers an even more portable experience that is 50% smaller and 30% lighter than your average handheld gaming PC today. Of course, it accomplishes that by taking the screen out of the equation since it will be connected to the AR Pocket Vision glasses anyway. That means the design can focus on performance and cooling while also improving the overall ergonomics of the handheld computer. It even has a replaceable battery so users can enjoy uninterrupted gaming and entertainment on the go.

Having an AR headset and a handheld computer working together is a very potent combination, and having both under a single brand and a single system significantly simplifies the overall user experience. And while the TECNO Pocket Go is primarily aimed at immersive gaming, such a power and portable system can also open the doors to other experiences, provided you’re fine with using a gamepad to control it all. TECNO hasn’t given word on when this pair will launch, but it will definitely spark the interest of gamers who want to take their handheld gaming experience to the next level.

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Mixed Reality Binoculars help Children see the World in a Different, More Creative Way https://www.yankodesign.com/2024/02/22/mixed-reality-binoculars-help-children-see-the-world-in-a-different-more-creative-way/?utm_source=rss&utm_medium=rss&utm_campaign=mixed-reality-binoculars-help-children-see-the-world-in-a-different-more-creative-way Thu, 22 Feb 2024 20:15:43 +0000 https://www.yankodesign.com/?p=476073

Mixed Reality Binoculars help Children see the World in a Different, More Creative Way

We all know how glued children are to screens lately. In such times where children are often immersed in the digital realm, it’s imperative to...
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We all know how glued children are to screens lately. In such times where children are often immersed in the digital realm, it’s imperative to find innovative ways to encourage them to go outside in the real world and explore. The BINO mixed reality (MR) device emerges as a solution, seamlessly connecting the virtual and real worlds, empowering the ‘IPad kids’ to explore their surroundings with curiosity.

Designer: Joon-Yeol Bae

The increasing use of electronic devices from an early age has confined children’s worlds to screens. This digital immersion raises concerns about the limited physical activity vital for their holistic development. To address this challenge, BINO aims to redefine the concept of play by expanding children’s playgrounds beyond screens.

Curiosity serves as the driving force for children to explore and question the world around them. BINO is designed to engage and satisfy children’s curiosity actively, promoting physical activity as a natural byproduct of exploration. By igniting interest through playful activities, the device strives to contribute to healthier and more active lifestyles for children. It is a revolutionary MR device that serves as a companion for curious children, seamlessly connecting the virtual and real worlds. It features two lenses – a normal lens and a wide-angle lens – allowing children to observe close and distant subjects.

Features of BINO:

Photo & Video:

The device enables children to capture and preserve their exploration moments through photos and videos. It captures various moments encountered in nature or the city center, including plants, animals, transportation devices, and various objects, allowing them to cherish these memories and fostering a sense of connection with the real world while learning.

Built-in Projector:

BINO has a built-in projector, allowing children to share their recorded adventures and moments throughout the day with family without needing an additional display. It enhances the collaborative aspect of exploration.

AI Interaction:

BINO acts as a responsive companion, answering questions and explaining the world as children experience it as a blend of the real and virtual worlds. This AI interaction ensures that children maintain interest and curiosity throughout their adventures.

Constellation Exploration:

Through the MR device, the night sky comes to life with an illuminated display of numerous stars. This constellation feature enhances the immersive experience, making every exploration unique. I believe if we were taught constellations like this, I’d know them better!

BINO challenges the norms of traditional MR devices that require wearing hardware on the head or body. By seamlessly connecting virtual and real experiences in a flexible and natural way by eliminating the need for continuous wear, it breaks free from the limitations of confined spaces, enriching the stage of virtual and real interactions. This flexibility expands spatial experiences, allowing users to navigate both realms and the space where they converge.

 

Considering the target audience of children, the device prioritizes safety with soft mesh cushions and a detachable strap for easy portability. It also has a very visually cute form The design incorporates smooth curved surfaces to ensure a secure and enjoyable experience.

BINO emerges as a groundbreaking MR device designed to encourage outdoor exploration among children. By seamlessly connecting the virtual and real worlds, it not only satisfies children’s curiosity but also promotes physical, intellectual, and emotional growth. In a world increasingly dominated by screens, BINO is a beacon of innovation, bridging the gap between digital curiosity and real-world exploration for the next generation.

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Mixed reality headset bucks design trends for a complete audiovisual experience https://www.yankodesign.com/2024/02/19/mixed-reality-headset-bucks-design-trends-for-a-complete-audiovisual-experience/?utm_source=rss&utm_medium=rss&utm_campaign=mixed-reality-headset-bucks-design-trends-for-a-complete-audiovisual-experience Mon, 19 Feb 2024 14:40:53 +0000 https://www.yankodesign.com/?p=476615

Mixed reality headset bucks design trends for a complete audiovisual experience

Thanks to the Apple Vision Pro, mixed reality is back in the news along with the hardware that will enable people to experience them. We...
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Thanks to the Apple Vision Pro, mixed reality is back in the news along with the hardware that will enable people to experience them. We have yet to hit the Holy Grail of headset design that will allow people to wear these devices on their heads for long periods, but brands like Apple and Meta definitely have that goal in their sights. MR headsets are getting lighter and slimmer, but that will always come at the cost of sacrificing some functionality that has to be offloaded to some other product you will have to buy and use separately. This concept design, however, goes in the other direction and tries to actually include everything you need for a more believable mixed reality experience, including the oft-neglected audio for your ears.

Designer: Dohyuk Joo

It’s harder to fool the eyes, which is why most of the focus in developing these mixed reality headsets is on the optics. But we don’t experience the real world with just our eyes, and a more immersive virtual world will also need to do more than just feed us visual data. Just like in the real world, audio is either taken for granted or at least takes second place only, but this headset design tries to balance the scales, even if it means going back to the days of bulky headsets.

WavVision, whose name tries to embody the combination of sound and sight, attempts to be an all-in-one mixed reality solution for our eyes and our ears. In a nutshell, the headset includes over-ear headphones to deliver audio, particularly spatial audio, that would complete the immersion of existing in a virtual space. This wouldn’t be the first headset to attempt that combination, but it is definitely one of the few that make it painfully obvious. The Meta Quest 3, for example, does have built-in speakers but uses an open-ear design that simply directs the audio waves toward your ear.

In addition to having over-ear cups built into the design, the very form and construction of WavVision go against the dominant trend in this niche market. The frame is made from thick steel plates bent to loosely follow the shape of the head. It’s a material that suggests quite a bit of weight and sharpness, which is the opposite of what headsets today are aiming for. It gives the design a distinct industrial aesthetic, which is intentional but also questionable.

One of the reasons why headsets don’t include dedicated headphones is because the audio experience could probably be delivered by more dedicated hardware that’s specially designed for performance as well as comfort. Building that part into the headset only weighs the product down, both literally as well as in terms of costs. Conversely, an integrated design ensures a unified appearance and, at least theoretically, a more complete experience. Admittedly, few of the mixed reality brands today seem to be paying that much attention to the audio aspect, but if Apple will be playing this game for long, it will undoubtedly dip its toes in that area sooner or later.

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Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light https://www.yankodesign.com/2024/02/17/mixed-reality-magnifying-glass-for-kids-shows-the-world-in-a-different-light/?utm_source=rss&utm_medium=rss&utm_campaign=mixed-reality-magnifying-glass-for-kids-shows-the-world-in-a-different-light Sat, 17 Feb 2024 21:45:56 +0000 https://www.yankodesign.com/?p=476381

Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light

When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is...
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When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is definitely the primary way to experience an immersive fusion of the physical and the digital, mixed reality actually goes beyond living in virtual worlds or seeing apps floating in front of you. You could, for example, point your smartphone somewhere in the real world and see a glimpse of digital information through that small window. Limited as that experience might sound, it can actually open up a whole new world to discover, especially if it allows children to learn more about the world they live in, giving them access to flora and fauna that they would have never encountered in the wild.

Designer: Junwoo Lim

To a child’s eyes, the world is both magical and mysterious, and that’s just for the things they can actually see. Our planet has a lot more treasures and oddities than they could possibly imagine, but most of them are out of reach due to urban development and safety considerations. At most, kids can learn about them through books, videos, and other flat media that, while informative, lack the proper context that young minds need to truly appreciate the scale of these earthbound creatures.

Mono is a mixed reality device concept that unlocks that world and allows kids to not only learn but also enjoy discovering these nuggets of knowledge in a way that doesn’t take them away from their current environment. Using mixed reality technologies, the gadget overlays virtual creatures like insects and animals on top of real-world objects, making them look like they’re actually there on the roof or in your hand. This allows kids to see them in their proper scale, observe their natural movement, or even see them interact with each other, all while still having access to additional text information layered on top of this view.

The device comes in a design that looks like a toy magnifying glass, an object that has long been associated with exploration and discovery. Instead of a transparent lens, it has a camera on one side and a screen on the other. Theoretically, the user can put the screen close to their eye the same way they would use a real magnifying glass, though that raises questions about the safety of that method. The controls for the device are simple enough for a child to understand, including a single button for power and a slider for zooming in and out to understand the scale of the creature being observed.

The Mono concept design tries to fill in an educational need for kids to learn more about the world in a safe and engaging environment, but without weighing down their heads with headsets. It demonstrates how mixed reality can be more than just an entertainment medium or a productivity tool for adults, but something that kids can also benefit from. A magnifying glass design definitely carries that exploration vibe, though it’s questionable whether it’s an appropriate one given how kids are likely to put the screen right in front of their eyes.

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Lightweight, stylish Brillant Labs Frame AI-assisted glasses lets you engage more with the world https://www.yankodesign.com/2024/02/13/lightweight-and-stylish-brillant-labs-frame-is-first-ai-assisted-glasses-thatll-allow-you-to-engage-more-with-the-world-around/?utm_source=rss&utm_medium=rss&utm_campaign=lightweight-and-stylish-brillant-labs-frame-is-first-ai-assisted-glasses-thatll-allow-you-to-engage-more-with-the-world-around Tue, 13 Feb 2024 09:45:36 +0000 https://www.yankodesign.com/?p=475302

Lightweight, stylish Brillant Labs Frame AI-assisted glasses lets you engage more with the world

The idea of putting a wearable on the eyes that takes immersive interaction up close and personal is a mantra every tech company wants to...
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The idea of putting a wearable on the eyes that takes immersive interaction up close and personal is a mantra every tech company wants to recite. After the bigger ones like Google and Apple doing their bits in VR and AR glasses, a startup, Brillant Labs has developed a pair of AI glasses called the Frame that promises to put the power of generative AI in front of a person’s eye. This, as the company says, will introduce a paradigm shift in an individual’s daily living.

The Brillant Labs Frame is designed as the first-ever glasses with an integrated multimodal AI assistant. This assistant is built in-house and can learn with the usage to carry out tasks for you. On that point, some of us would remember the Rabbit R1, but the little rabbit is a handheld and the Frame is a circular pair of spectacles that resembles – in design – the ones made extraordinary by the likes of Mahatma Gandhi and Steve Jobs.

Designer: Brillant Labs

With a primary focus on AI capabilities, the Frame is backed by John Hanke, CEO of Niantic, the AR company behind the popular Pokémon Go game. The dual combination of technology is accompanied by a small display. The 640 x 400p micro-OLED display can show graphics and text overlayed on a real-world environment. In the middle of the Frame is a camera and the battery powering it is stationed at the back.

The Frame weighs only 40g and to ensure it is a new leap in wearable technology, it comes with the always-on AI assistant called Noa. The assistant taps into generative AI models like GPT-2, Whisper AI, and Stability AI, to generate text and graphics from the images captured by the camera, in response to the user query. The multimodal generative AI assistant therefore performs real-world visual processing and real-time speech recognition and translation to permit a user to engage more with the world around.

Courtesy Noa, the Frame will bring new experiences to everyday life, in workplaces, or even in classrooms. This is as the glasses can respond to what you ask by voice or text, and also to what you are seeing through them. So, you can, in real-time have the Frame tell you the price of jeans you are looking at in the store (by checking up online) and take notes of the content you are reading from your textbook.

Brilliant Labs has left the Frame as an open-source project with files for hardware and software available through GitHub. Additionally, it comes with support for prescription lenses for an additional price of $99. The lightweight, stylish, and visually distinguishing Brillant Labs Frame itself costs $349 and is now available for pre-order. Shipping is likely to start from April 15, 2024.

 

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Apple Vision Pro iFixit teardown reveals what’s inside and how it works https://www.yankodesign.com/2024/02/06/apple-vision-pro-ifixit-teardown-reveals-whats-inside-and-how-it-works/?utm_source=rss&utm_medium=rss&utm_campaign=apple-vision-pro-ifixit-teardown-reveals-whats-inside-and-how-it-works Tue, 06 Feb 2024 14:20:17 +0000 https://www.yankodesign.com/?p=474410

Apple Vision Pro iFixit teardown reveals what’s inside and how it works

Apple has entered a new product category with the Vision Pro. The expensive eyewear, positioned to transport us into the future of VR, is an...
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Apple has entered a new product category with the Vision Pro. The expensive eyewear, positioned to transport us into the future of VR, is an expensive deal to begin with at $3,499. So, ripping something of that value apart to just reveal how repairable it is and to what it packs within that makes it worthy of making Apple a new category giant may seem obnoxious to us.

But that’s little of a deterrent for the folks at iFixit, who pride in tearing down the latest gadgets to see how easy or difficult it is to repair them and examine what makes it a favorite. In that scheme of things, iFixit has put its heating guns and prying tools to use to tear open Apple’s new tech marvel. What they see is pretty straightforward: a few easy-to-remove parts and then complicated screws, connectors, and seals to get past before fully revealing the impressive cameras and more.

Designer: iFixit

Between the easy take offs and the intricate connectors, the Vision Pro – iFixit teardown reveals – has some unbelievable tech crammed. Some of this is never seen before, especially the advanced EyeSight display which it is discovered uses several videos of the wearer’s eyes simultaneously.

As the iFixit video runs through the teardown it shows Apple’s new AR/VR headset is similarly detailed and intriguing as the other Apple devices. So, the process of tearing it down is not easy and required a heat gun, screwdrivers, prying tools, and lots of effort. But as you’ll see, the effort is worth appreciating.

First up, the video suggests the customizable face cushion, light seals are easy to pull off, while the power chord has to be turned to unlock. The device’s knit band pops easily off the headgear stems, from the integrated latch. Stem with speakers disassemble the eye housing swiftly as well leaving the cameras, sensors, battery, R1 chip, and EyeSight display to take a look into.

This is according to iFixit the first scratch of the detailed teardown that would be revealed in the near future. The initial teardown however shows that the Vision Pro is inside out what we have heard of. It has some high-end tech within its small form factor, but it will require some elbow grease to repair.

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